This is the kind of game I would have loved to create. It does everything so well; it's artistic, a true expression of emotion. It reminds me of walking simulators and experimental games, like Gone Home. Even though it's a short experience, just a few minutes, it conveys a deep message, a feeling, and you can really sense someone expressing themselves through it.
My interpretation is that, as a child, you're looking at that small screen of a portable video game, discovering a world of fun, and it becomes a way to escape reality. Later, you start seeing the game in everything, like seeing the beauty in the world despite everything. Those transitions are genius, and they really surprised me. I got that 'Wow, this is genius!' feeling when the transparent character starts to appear on screen. It brought a smile to my face, especially seeing 'Dude,' a familiar character of yours.
Technically, the mix of 2D and 3D created a really beautiful and interesting visual style. It's such a creative concept, and the soundtrack fits perfectly, making the environment comfortable and pleasant to experience.
There’s a famous and emotional trailer I saw once called 'Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom' by Nintendo. It shows an older man on the subway, looking out the window, taking a deep breath, not finding much joy in things anymore. Then he starts playing Tears of the Kingdom at home, tries to cross a lake and drowns, but laughs at it. Eventually, he gets the idea to build a raft and has so much fun that night that he decides to take the console with him. During a dull and monotonous subway ride, he has fun playing Zelda, building his inventions. It all started at home, and now he sees the world differently—just like in this game.
As a child, it's like you planted a seed with that little portable console, similar to a Game Boy, playing as the little character, Dude. You look out the window and see him everywhere, like an imaginary friend. But when you grow up, writing code and staring at a kanban full of tasks, that stress and distance from the routine hits. Then you look out the window, the music kicks in, and you start seeing Dude again. Everything becomes interesting and fun again. You finally reconnect with that inner child, the one that I think everyone—or at least most people—has inside them. It's such a magical feeling.
I think as you grow older, with more responsibilities and a more serious life, it’s still important to keep that vision of the 'Dude' walking around. I believe it says a lot about hope.
This experience was perfect, from start to finish. Its style, size, and emotion—it can touch people in different ways. Simply an amazing game. Thank you for creating this experience! It was a pleasure to play!
This has to be one the coolest most touching reviews I’ve ever got in my entire life.
I can’t thank you enough not only for playing the game but also for every word in this kind, heartfelt review of my short experience.
Makes me really happy to see that my main message has been successfully passed to you via this game-art, which I crafted with so much care and love, makes me truly feel like I accomplished my goal with it. Also, you take on “hope” really adds a side to it which even I hadn’t noticed and its so freaking true! Awesome how I learned something else from this feeling I’m having, thanks to your point of view on it.
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This is the kind of game I would have loved to create. It does everything so well; it's artistic, a true expression of emotion. It reminds me of walking simulators and experimental games, like Gone Home. Even though it's a short experience, just a few minutes, it conveys a deep message, a feeling, and you can really sense someone expressing themselves through it.
My interpretation is that, as a child, you're looking at that small screen of a portable video game, discovering a world of fun, and it becomes a way to escape reality. Later, you start seeing the game in everything, like seeing the beauty in the world despite everything. Those transitions are genius, and they really surprised me. I got that 'Wow, this is genius!' feeling when the transparent character starts to appear on screen. It brought a smile to my face, especially seeing 'Dude,' a familiar character of yours.
Technically, the mix of 2D and 3D created a really beautiful and interesting visual style. It's such a creative concept, and the soundtrack fits perfectly, making the environment comfortable and pleasant to experience.
There’s a famous and emotional trailer I saw once called 'Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom' by Nintendo. It shows an older man on the subway, looking out the window, taking a deep breath, not finding much joy in things anymore. Then he starts playing Tears of the Kingdom at home, tries to cross a lake and drowns, but laughs at it. Eventually, he gets the idea to build a raft and has so much fun that night that he decides to take the console with him. During a dull and monotonous subway ride, he has fun playing Zelda, building his inventions. It all started at home, and now he sees the world differently—just like in this game.
As a child, it's like you planted a seed with that little portable console, similar to a Game Boy, playing as the little character, Dude. You look out the window and see him everywhere, like an imaginary friend. But when you grow up, writing code and staring at a kanban full of tasks, that stress and distance from the routine hits. Then you look out the window, the music kicks in, and you start seeing Dude again. Everything becomes interesting and fun again. You finally reconnect with that inner child, the one that I think everyone—or at least most people—has inside them. It's such a magical feeling.
I think as you grow older, with more responsibilities and a more serious life, it’s still important to keep that vision of the 'Dude' walking around. I believe it says a lot about hope.
This experience was perfect, from start to finish. Its style, size, and emotion—it can touch people in different ways. Simply an amazing game. Thank you for creating this experience! It was a pleasure to play!
This has to be one the coolest most touching reviews I’ve ever got in my entire life.
I can’t thank you enough not only for playing the game but also for every word in this kind, heartfelt review of my short experience.
Makes me really happy to see that my main message has been successfully passed to you via this game-art, which I crafted with so much care and love, makes me truly feel like I accomplished my goal with it. Also, you take on “hope” really adds a side to it which even I hadn’t noticed and its so freaking true! Awesome how I learned something else from this feeling I’m having, thanks to your point of view on it.
Once again, thank you so much, for everything.